Paul Formosa and I recently talked with Shlomo Sher and Andy Ashcraft on the Ethics and Video Games Podcast. Watch the video below to hear…
Tag: design
It is common in game design education to cite Sid Meier’s definition that a game is “a series of interesting decisions” and explain that one…
The video of our talk from GCAP 2020 is now available on YouTube:
In this paper, we present our plans for a project currently underway, in which we design a videogame to train IT students in the moral…
This paper reviews three games from 2016 – Firewatch, Deus Ex: Mankind Divided, and Darkest Dungeon – and looks at how each of them addresses…
A conversation between Jane Messer, Paul Formosa and I about the narrative design for The Great Fire from the Digital Writer’s Festival: Play the game…
Quandary is an online and mobile game developed by the Institute for Applied Research in Youth Development at Tufts University. Targetted at children aged eight…
So I thought I may as well start with one of my own papers. This is one of the papers I’m most pleased with on…