Morality meters (or karma meters) have long been debated as a way of instrumentalising ethics in videos games. In the past, we have argued that…
Morality Play Posts
It is common in game design education to cite Sid Meier’s definition that a game is “a series of interesting decisions” and explain that one…
The video of our talk from GCAP 2020 is now available on YouTube:
I will be presenting at the SimCafe on Feb 19, on the topic of “Four Lenses for Designing Morally Engaging Simulations“. Register: http://.ly/alpH50CB3hN Videos available:…
I came across this paper in an engineering conference, outside the normal stream of serious game design discussion. It discusses the development of a computer…
This paper presents a mixed-methods study in two parts, qualitative and quantitative, that investigates ‘meaningful’ choices in narrative-rich games, and asks three questions: What specific…
In this paper, we present our plans for a project currently underway, in which we design a videogame to train IT students in the moral…
This paper describes the design of the game Judgment Call from the Ethics & Society team at Microsoft. Interested in promoting awareness of ethical issues…
In this article, Australian Defence Chaplain John Dansie discusses an experiment using the classic wargame Diplomacy as a vehicle to officers in moral character. His…
Welcome to everyone who has come here from our GCAP talk Four lenses for designing morally engaging games. If you missed the talk, I will…