It is common in game design education to cite Sid Meier’s definition that a game is “a series of interesting decisions” and explain that one…
Category: Paper
I came across this paper in an engineering conference, outside the normal stream of serious game design discussion. It discusses the development of a computer…
This paper presents a mixed-methods study in two parts, qualitative and quantitative, that investigates ‘meaningful’ choices in narrative-rich games, and asks three questions: What specific…
In this paper, we present our plans for a project currently underway, in which we design a videogame to train IT students in the moral…
This paper describes the design of the game Judgment Call from the Ethics & Society team at Microsoft. Interested in promoting awareness of ethical issues…
In this article, Australian Defence Chaplain John Dansie discusses an experiment using the classic wargame Diplomacy as a vehicle to officers in moral character. His…
This paper reviews three games from 2016 – Firewatch, Deus Ex: Mankind Divided, and Darkest Dungeon – and looks at how each of them addresses…
When we talk about designing ethically challenging games, the question obviously arises of why such games exist at all. We can talk about the “serious”…
I have opined before about the imbalance between theoretical models and empirical data in the area of ethical gameplay. The past decade has produced a…
The topic of ethical decision-making in video games is gaining increasing attention in game studies and game design research. A number of theoretical models (including…