The video of our talk from GCAP 2020 is now available on YouTube:
Morality Play Posts
I will be presenting at the SimCafe on Feb 19, on the topic of “Four Lenses for Designing Morally Engaging Simulations“. Register: http://.ly/alpH50CB3hN Videos available:…
I came across this paper in an engineering conference, outside the normal stream of serious game design discussion. It discusses the development of a computer…
This paper presents a mixed-methods study in two parts, qualitative and quantitative, that investigates ‘meaningful’ choices in narrative-rich games, and asks three questions: What specific…
In this paper, we present our plans for a project currently underway, in which we design a videogame to train IT students in the moral…
This paper describes the design of the game Judgment Call from the Ethics & Society team at Microsoft. Interested in promoting awareness of ethical issues…
In this article, Australian Defence Chaplain John Dansie discusses an experiment using the classic wargame Diplomacy as a vehicle to officers in moral character. His…
Welcome to everyone who has come here from our GCAP talk Four lenses for designing morally engaging games. If you missed the talk, I will…
This paper reviews three games from 2016 – Firewatch, Deus Ex: Mankind Divided, and Darkest Dungeon – and looks at how each of them addresses…
We Should Talk is a game about selecting your words carefully. Developed by masters students at NYU Game Center, it is an attempt to change…