This paper presents a mixed-methods study in two parts, qualitative and quantitative, that investigates ‘meaningful’ choices in narrative-rich games, and asks three questions: What specific…
Morality Play Posts
In this paper, we present our plans for a project currently underway, in which we design a videogame to train IT students in the moral…
This paper describes the design of the game Judgment Call from the Ethics & Society team at Microsoft. Interested in promoting awareness of ethical issues…
In this article, Australian Defence Chaplain John Dansie discusses an experiment using the classic wargame Diplomacy as a vehicle to officers in moral character. His…
Welcome to everyone who has come here from our GCAP talk Four lenses for designing morally engaging games. If you missed the talk, I will…
This paper reviews three games from 2016 – Firewatch, Deus Ex: Mankind Divided, and Darkest Dungeon – and looks at how each of them addresses…
We Should Talk is a game about selecting your words carefully. Developed by masters students at NYU Game Center, it is an attempt to change…
Two full time (one domestic/one international) funded PhD positions We are looking for two motivated PhD students for a research project funded by the Australian…
When we talk about designing ethically challenging games, the question obviously arises of why such games exist at all. We can talk about the “serious”…
I’ve set up a new moralityplay.itch.io site to host games developed by the Macquarie University Morality Play project. The latest version of The Great Fire…