In this blog, we spend a lot of time investigating how to design meaningful ethical choices in games without necessarily asking the question of why.…
Category: Paper
Moments of reflection are an important part of ethical play. These times at which players stop and consider what the right thing is to do…
Morality meters (or karma meters) have long been debated as a way of instrumentalising ethics in videos games. In the past, we have argued that…
It is common in game design education to cite Sid Meier’s definition that a game is “a series of interesting decisions” and explain that one…
I came across this paper in an engineering conference, outside the normal stream of serious game design discussion. It discusses the development of a computer…
This paper presents a mixed-methods study in two parts, qualitative and quantitative, that investigates ‘meaningful’ choices in narrative-rich games, and asks three questions: What specific…
In this paper, we present our plans for a project currently underway, in which we design a videogame to train IT students in the moral…
This paper describes the design of the game Judgment Call from the Ethics & Society team at Microsoft. Interested in promoting awareness of ethical issues…
In this article, Australian Defence Chaplain John Dansie discusses an experiment using the classic wargame Diplomacy as a vehicle to officers in moral character. His…
This paper reviews three games from 2016 – Firewatch, Deus Ex: Mankind Divided, and Darkest Dungeon – and looks at how each of them addresses…